The Japan Times - Video game hub Japan confronts problem of addiction

EUR -
AED 4.120835
AFN 72.376646
ALL 91.446363
AMD 404.430758
ANG 2.00828
AOA 1030.068071
ARS 1734.359288
AUD 1.62136
AWG 2.022547
AZN 1.912974
BAM 1.961233
BBD 2.259861
BDT 139.356061
BGN 1.961204
BHD 0.423252
BIF 3378.578422
BMD 1.122079
BND 1.436078
BOB 13.334763
BRL 6.181191
BSD 1.122008
BTN 105.309742
BWP 15.416709
BYN 3.359607
BYR 21992.738982
BZD 2.256652
CAD 1.584964
CDF 2570.681235
CHF 0.920132
CLF 0.027649
CLP 1088.168925
CNY 7.487409
CNH 7.483652
COP 3676.0751
CRC 508.2079
CUC 1.122079
CUP 26.928601
CVE 110.665006
CZK 24.345714
DJF 199.415625
DKK 7.476381
DOP 68.053886
DZD 152.620074
EGP 60.46562
ERN 16.831178
ETB 180.876813
FJD 2.526699
FKP 0.840202
GBP 0.834944
GEL 2.911781
GGP 0.840202
GHS 13.111489
GIP 0.840202
GMD 83.033728
GNF 9944.378364
GTQ 8.573714
GYD 235.220589
HKD 8.799957
HNL 30.380262
HRK 7.595361
HTG 147.067424
HUF 362.431919
IDR 20293.912103
ILS 3.54441
IMP 0.840202
INR 105.415967
IQD 1698.826878
IRR 2134513.700104
ISK 137.228052
JEP 0.840202
JMD 178.243793
JOD 0.795585
JPY 177.315894
KES 145.756644
KGS 98.126077
KHR 4583.690588
KMF 495.958991
KPW 1009.870624
KRW 1509.96422
KWD 0.348775
KYD 0.935082
KZT 503.404593
LAK 25252.377599
LBP 100482.130971
LKR 373.071867
LRD 191.090351
LSL 18.581951
LTL 3.313206
LVL 0.678734
LYD 7.214799
MAD 10.948678
MDL 20.224849
MGA 5155.950214
MKD 61.536967
MMK 2355.754922
MNT 4040.791023
MOP 9.062205
MRU 45.163564
MUR 52.858792
MVR 17.275707
MWK 1949.05068
MXN 20.803113
MYR 4.553845
MZN 71.696486
NAD 18.581481
NGN 1511.450807
NIO 41.079237
NOK 10.551522
NPR 168.495788
NZD 1.991925
OMR 0.431396
PAB 1.122109
PEN 3.862754
PGK 5.040344
PHP 70.762196
PKR 310.423176
PLN 4.386822
PYG 7013.429462
QAR 4.087729
RON 5.343004
RSD 117.67346
RUB 92.574778
RWF 1655.065816
SAR 4.219482
SBD 9.031142
SCR 15.780944
SDG 674.960217
SEK 11.000016
SGD 1.435267
SHP 0.840351
SLE 25.751724
SLL 23529.430449
SOS 641.25269
SRD 42.136277
STD 23224.759885
STN 24.994299
SVC 9.8182
SYP 14589.264556
SZL 18.581752
THB 37.488452
TJS 10.300189
TMT 3.927275
TND 3.349961
TOP 2.701695
TRY 56.354259
TTD 7.610082
TWD 36.808219
TZS 2967.895463
UAH 51.116008
UGX 4594.728881
USD 1.122079
UYU 45.245142
UZS 13464.942184
VES 1005.737375
VND 28630.394464
VUV 133.821406
WST 3.128157
XAF 655.957
XAG 0.021033
XAU 0.000271308372
XCD 3.032473
XCG 2.022202
XDR 0.793368
XOF 655.957
XPF 119.331742
YER 265.51185
ZAR 18.382448
ZMK 10100.052768
ZMW 22.805178
ZWL 361.308825
SSP 6446.60178
MXV 2.338638
  • RYCEF

    0.1000

    19.81

    +0.5%

  • VOD

    -0.2500

    16.33

    -1.53%

  • CMSC

    -0.2800

    20.12

    -1.39%

  • RBGPF

    -2.0000

    65

    -3.08%

  • RIO

    -0.2500

    94.16

    -0.27%

  • BTI

    -1.2000

    54.85

    -2.19%

  • NGG

    -0.3000

    74.94

    -0.4%

  • GSK

    -0.3500

    49.35

    -0.71%

  • BCE

    -0.4200

    20.14

    -2.09%

  • CMSD

    -0.3400

    19.93

    -1.71%

  • BP

    -0.9100

    43.52

    -2.09%

  • RELX

    0.1700

    33.24

    +0.51%

  • BCC

    -0.6200

    75.97

    -0.82%

  • AZN

    -1.9400

    164.21

    -1.18%

  • JRI

    0.0000

    10.77

    0%

Video game hub Japan confronts problem of addiction
Video game hub Japan confronts problem of addiction / Photo: Yuichi YAMAZAKI - AFP/File

Video game hub Japan confronts problem of addiction

From Super Mario to Final Fantasy, Japan has long been synonymous with gaming, but some experts and parents fear a growing addiction problem is going unaddressed.

Text size:

While nearby nations like China and South Korea have imposed drastic restrictions on youth gaming in recent years -- with mixed results -- some Japanese families feel they are being left to deal with the issue on their own.

Each month, a group meets in Tokyo to swap stories and strategies for tackling their children's gaming habits.

"My only comfort is that he has been keeping his promise to stay offline overnight," one father says, as another confides their child has been attending a rehab day camp.

The group's founder, Sakiko Kuroda, says children in Japan now start playing video games early in primary school, and pandemic restrictions mean many are playing for longer.

Many parents do not know how to deal with the issue, and there is "a lack of action by the government and the gaming industry," said Kuroda, who started the group in 2019 as an informal meet-up.

"People come from across the country to take part, as this kind of self-help gathering is rare in Japan."

The World Health Organization describes "gaming disorder" as behaviour that results in "significant impairment" of areas like relationships, education or work, and lasts at least a year.

As gaming can overlap with other online activities like social media use, it is hard to quantify the problem, though anecdotal evidence from doctors suggests more families in Japan are worried -- particularly since the pandemic.

- 'Playing all night' -

An education ministry survey this April showed that 17 percent of children aged six to 12 spend more than four hours a day gaming -- up from nine percent in 2017, with a similar jump seen among those aged 12 to 15.

"Games have clever systems to lure people into continuing to play... including constantly updated apps and virtual money," said Mia Itoshiro, who works with a group that gives seminars on preventing gaming addiction.

"Parents are increasingly consulting us saying 'my children can't go to school because they're tired after playing all night'."

China in November announced it had "solved" youth gaming addiction by limiting the time children can play online games to just three specified hours a week, enforced through facial recognition software and ID registration.

Meanwhile, South Korea last year removed a decade-long ban on PC-based online gaming for children under 16 between midnight and 6:00 am, which local media had branded outdated and ineffective.

Japan has had no similar rules, and even a much-debated 2020 local ordinance that banned under-18s from playing more than an hour on weekdays had no enforcement mechanism.

Parents and experts say gaming can tip into obsessive behaviour in children because of other problems, including Covid-related stress or bullying.

The mother of a 13-year-old girl told AFP that video games became a "lifeline" for her daughter when she was struggling at school.

When she tried to take away the girl's tablet, her daughter, then 10, replied: "If you deprive me of this, I'd want to die."

"I was shocked to hear her say something like that," the mother said.

Others who have experienced gaming addiction also say it became a lifeline for them during times of struggle.

- Underlying problems -

Takahisa Masuda, now a 46-year-old social worker, plunged into gaming as a bullied middle school student, and he believes the escape mechanism saved his life.

"I had thought about killing myself, but I wanted to finish Dragon Quest," Masuda told AFP.

By the time he had, he felt strong enough to face his tormentors, and he committed to his studies, eventually realising his goal of working in the gaming industry.

So, while parents are often inclined to ban gaming or remove devices, Susumu Higuchi, a doctor and director of the Kurihama Medical and Addiction Centre, instead offers children counselling to tackle underlying problems.

His clinic also provides offline activities from art and cooking to sports, intended to open patients up to other hobbies and social situations.

He wants the government and industry to do more to prevent children from becoming addicted in the first place.

"Discussing gaming and online tools requires a balance," Higuchi said.

"But at the moment it seems to me that measures to rein in the negative aspects are dwarfed by the promotion of gaming."

T.Kobayashi--JT